Wednesday, September 29, 2010

Predictions of the Future for Wizard101

I have been thinking about what will happen years from now with wizard101 and I have a lot of ideas for what will happen.


One of my favorite ideas is that after many new worlds come out you could have one inter-world dungeon. In this dungeon there would be bosses from each world you must beat progressing to the most difficult boss of a world available. You would first start off with (It would be really awesome to have Professor Ambrose here) the Wizard City boss would be either Lord Nightshade or Grubb. The second boss moving on to Krokotopia would be Krokopatra (These first bosses could have health increases to make them more difficult). The third boss would be from Marleybone and could be Meowearty and his gang you face at the top of Big Ben. The third boss from Mooshu could be like the old Mooshu final battle with all the Oni's together in one fight with the Jade Oni being the primary boss with his 7,000 health. Before Malistare you could have the Ravens as a fun little thing but it is not a main quest so I am not sure. Next would be Malistare the Dragonspyre final boss and the final boss of the game as it is right now. Depending on how powerful we get we could have the hit points go up to super (lol) Malistare again. Most likely the final boss in Celestia will be Morgathe the Umbra Queen. These are all we know about so far but I could add on to this list of Inter-World dungeon bosses once more information on more worlds are released. Obviously this is just a idea and has no guarantees, I just think it would be pretty cool if we had this in the game.

My next idea is an add-on to the inter-world dungeon idea. With how tough this dungeon will be it would be really amazing to have amazing drops here to make the dungeon appealing to farm and to do over and over again. You could incorporate the idea of having a different difficulty set so you get better loot for doing the harder levels (but listen to icy wiz all loot is good loot!). Maybe the levels could be accessible to all levels but so that the wizards don't get caught in an area that is too tough for them there could be a port out area and a sign that says "This area is meant for ____ level and you are not that level yet are you sure you want to continue?" This will allow low level wizards to see future bosses but not necessarily be able to defeat them. Maybe the area of where the boss is could also look like the world that he/she is located in, showing also a sneak peek of what the future worlds will look like for the wizards who have not leveled up to the proper level to reach ___ world yet. Just an idea.


These are some ideas (SOME FOUND ON OTHER BLOGGERS SITES AND OTHER PLACES) I would like to see happen in future years:

- Customizable Boss Tower in your house

- Mail box to send messages to friends without them being on (also to see the last time they logged in)

- "Super Pip"

- Bank to store money

(I do not wish to steal anyones ideas, I just want to compile a list of ideas for Wizard101's future)

-Mini games to play just for gold (My Idea).

-A training area where you would be x amount of crowns to be able to train a dungeon over and over again for the same experience (like we did before). (This is my idea also.)

- A PvE arena which is like the PvP arena but instead of players you play to get tickets and ranks you play enemies (this would be seperate from PvP, give different prizes, different ranks, and have no relation to PvP what-so-ever). ( My idea also)

- Experience Snacks for Players! After a battle the player could eat a snack to get +__ amount of experience added on. (My idea also).

- Also I am excitedly waiting more pets, robes, crown items to farm for.


This is The Active Necromancer and
It's Farm Time!

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