Friday, July 30, 2010
Thursday, July 29, 2010
Wednesday, July 28, 2010
Monday, July 19, 2010
Sunday, July 18, 2010
Here is a question from Mike:
Hi,I know you probably won't read or respond to this, but if you do, I would be very happy for your time and help. I ama level 27 Thaumaturge, but am not enjoying it. Ifigured I would make a new character, eitheras a Diviner, Necromancer, or Sorcerer. I was wondering if you could help me pick, and also help create a deck for thecharacter.
Ok, let’s go overto Marleybone at Hyde Park andtry out some deckfor a Diviner, Necromancer, and Sorcerer to find some strengths in each school (this is with my grandmasters of each class with no clothes and about 40% pip chance)
Let’s start out with a diviner and go to the boss battle Sammy O' Leary. I am planning for a level 27 wizardand only use spells 27 and below.
First I will use the strategy of attacking each enemy by first attacking the boss. Here are my stats and deck:
I defeated the boss in three turns with a bladed and trapped Kraken for 916 damage.
Then after I fizzled twice on two Krakens I killed the minion with 387 health left.
From this we learned that becoming with becoming a diviner you must quickly buff and attack because, one, diviners have low health. The second reason is because they have very low accuracy. You should keep a very small deck like I did in case you fizzle, because it will be easier to get back to the cards that fizzled. Lastly but most importantly a diviner's biggest strength, power. With power they can kill quickly and with fewer buffs. If you want to hit big and don't mind the fizzles that come with being a diviner then this is the school for you.
The next school is the School of Death or the magic of Necromancy. We will do the same thing with death. I will use only spells level 27 and lower. These are my stats and deck:
I am going to target the boss first and then go after the minion. I used Vampire on the 5th turn after I feinted and cursed the boss.
Then I killed the minion 4 turns after that.
What we learned about Necromancy here is that it is not all that powerful compared to storm. It is slower then storm at killing monsters because you have to buff your attacks a lot more. The positives of death are that you can heal yourself after you attack and make yourself even harder to defeat because you are healing and killing in one attack! Death is amazing for soloing especially towers (those come in later in Dragonspyre) because they finish battles with all their health or almost all of their health. Death would be for you if you like soloing and like not having to worry too much about your health.
Now we go to the School of Balance or the magic of being a sorcerer. I will go to Sammy again to show you the art of balance. Here are my stats and deck:
Using weakness and traps I kept the damage off me while I added blades and feints onto both enemies. I then finished them off with a sandstorm.
The key to success with a Balance wizard is with his shields and buffs. To win the battle you need to shield a little bit but also buff yourself. You have a lot of health and can go a long time in battle without dying. The big weakness of balance is its weakness in power. Death would be a very good second up to feint to make up for the power loss. Balance is made more for playing in groups and for making others hit harder and kill faster.
If you like playing in groups and working as a team to make the game go faster then I suggested picking balance. If you like going through the spiral and the game by yourself I suggest going with death or storm. The school you choose is always up to you. There are also other schools out there that are awesome too such as life, myth, and fire. Whatever school you choose and deck you use I wish you luck in the spiral.
It may not be the "Friendly" spin on the question you were hoping for but it is the "Active's" spin on it.
Saturday, July 17, 2010
Friday, July 16, 2010
Monday, July 12, 2010
Sunday, July 11, 2010
Friday, July 9, 2010
Thursday, July 8, 2010
Welcome to the July 2010 Update Notes. What are Update Notes you ask? Every time we update Wizard101, we like to let our players know what changes have been made and what new additions have been given to the game. Update Notes explain those changes and updates.
This month brings housing, crafting and a new quest to Grizzleheim, plus a preview quest for the much anticipated new world of Celestia!
To view previous update notes and learn about all the changes made to Wizard101, select a month below.
● 2010 July-Celestia Preview
● 2010 May-Advanced Pets
● 2009 Dec-School Housing
● 2009 Oct-Mounts, Crowns Shop
● 2009 Jul-Grizzleheim, Bazaar, Crafting
● 2009 May-Castles & Lands, Voiceovers
● 2009 Apr-Quest Help, New Spells, PvP
● 2009 Mar-Voiceovers, Shared Bank
● 2009 Feb-True Friends, Booster Packs
● 2009 Jan-Dragonspyre Opens
● 2008 Oct-Access Passes
One Journey Begins, Another Continues
Begin your journey to Celestia
An urgent message has come from a faraway world!. For those of you who have completed the Final Countdown quest in Dragonspyre, visit me, Halston Balestrom, in Ravenwood. I urgently need your assistance!
These are the Preview Quests to Celestia. The world of Celestia will be available later this year.
Note: Due to community feedback, these preview quests will not be required to gain entry to the new world of Celestia when it is released.
Don't Fear the Reaper
Snorri Oysterbloom in Grizzleheim wants to speak with you, but only if you've completed the quest "I'm with the Band"!
If you like these quests, you may be interested in how they were developed and designed with Eric Bloom of Blue Oyster Cult. You can read more at Massively.
Crafting comes to Grizzleheim
Torald Wayfinder finally has a new set of recipes, bringing new Grizzleheim items for you to craft. But the really big news is that he was able to find a recipe for a Grizzleheim House!
The crafted Grizzleheim house will be a definite challenge even for our Master Artisan Crafters. Please note this house can only be crafted once per character and if you already have the maximum number of houses (3) on that character, you will not be able to craft this house.
We know you love your homes, but sometimes unwanted guests arrive, so we're giving our players more ways to control who is in their house.
There are now privacy options to only allow your Friends (but not their friends) to teleport to your home. Look for this in the Privacy Tab when you press ESC in the game.
The owner of a house can send guests away with the "Send Away" option. Just click on a Wizard in your Home and the Friends panel will appear, where you will see the option to "Send Away". The Wizard that was sent away will receive the message "The owner asked you to leave."
More excitement! With the supply routes to and from Grizzleheim populated with millions of Wizards, Grizzleheim housing is now available! Look for it in the Crowns Shop.
Some updates to pets, big and small. We listened to our players and reassessed some of the features associated with the Pet Pavilion. Details below.
The prices for Hatching pets have been adjusted.
The process of pet Hatching now has a confirmation window to ensure both parties agree to the transaction.
All new level 48 quest reward pets will receive the Power Pip talent.
Life pets such as the EarthWalker will have life boosts, not Myth like some currently give.
IceZilla is now only available through the hatching process.
Changes are underway in Dragonspyre
Based on the feedback of many of our Wizards, we have taken a long look at Dragonspyre and made some minor adjustments that will ensure that the world is fun and challenging both for players who play in groups, and for those who play solo.
Living in a lava filled world has had an effect on the residents of Dragonspyre.
the health of many creatures has decreased
the experience rewards have been increased
fewer creatures will need to be defeated to meet quest requirements
fewer items will need to be collected to meet quest requirements
several of the gauntlets have fewer rooms
We feel these changes bring Dragonspyre more in-line with the difficulty to reward balance of the other worlds of the Spiral.
Details, details, details...
Player vs Player
In the next few days we will be implementing a temporary solution to the problem of chain stunning in the Player vs Player Arena. When a player is stunned, four Stun Shields will appear instead of one. Please note this is only a temporary solution while we investigate other ways to resolve the issue of chain stunning in the Arena.
A new Beastmaster Clothing Set is available in the Crowns Shop! It will increase your maximum Pet Energy!
Residents of the Spiral
Old Smokey has found a new place to hang out - look for him in the Ironworks
Dusty Shadowcloud now offers more snacks for sale.
A new Pet Shopkeeper has arrived in Marleybone!
The Master of the Oasis badge will once again be rewarded for completing all the Krokotopia quests. Those who have previously completed all the quests will receive the badge right away.
The Savior of the Spiral badge will no longer be rewarded for simply participating in the duel that defeats Malistaire. Players must have and complete the quest to receive the badge from now on.
The Commander Canteloupe has been promoted to Captain Canteloupe!
Pets are now able to 'love' more snacks from their school.
The humble Tomato will remain in the veggie aisle.
Third time's a charm. Feint will now correctly display the debuffs on the player and opponent, correctly reflecting what is displayed on the card.
White squares should no longer appear around a spell when it is cast.
Death Wizards will find their minions will cast more interesting spells.
Earthquake will now remove prism spells and Spirit Armor created by Rebirth.
Pets that come with a card will now appear to cast the spell when the Wizard chooses to cast that spell from their deck..
The Gift Icon and notification will now only appear when a player logs in. If you change areas, the notification will disappear, and you must log out and back in to see the notification again.
Cyrus has been using his red corrector pen to address minor spelling errors.
So first of they are not making wizards do the preview quests of Celestia to get into Celestia. I don't really mind either way. The preview quests were interesting. The way they have worded it though leads me to believe that they will be coming possibly as a side quest or something like that.
By the way don't you think the name it was giving is AWESOME! I do :)
I give you my luck (if I have any left) for some:
Wednesday, July 7, 2010
1. There was recently a crowns sale. This means that most likely they will be releasing something soon. I am figuring this because I have seen a pattern of when they have big sales on things such as they did with the 25% of all crown purchases over $25. Most likely I think that they would like too have wizards buy crowns for the new area that is being released, in this case Celestia/Build-Up-Quests.
2. The Build-Up-Quests have been in the test realm between 1 and 3 weeks (I am not really sure how long) and it seems like it has been in the test realm for quite a long time. The Build-Up-Quests isn't a very big thing such as the Advanced Pet System they released recently. Since it has been in so long I expect it might be released soon or possibly part of Celestia (or all of it) will be added on to the Build-Up-Quests.
3. There are not very many characters left in the photo that Kings Isle gave us for Celestia. I have also noticed that they have been releasing the photo updates more and more recently which leads me to believe that they are getting quite close to doing something else with Celestia.
These might not be what exactly happens or even close to what happens they are just what I think will happen due to my observations of what is happening in the Spiral currently.
Tuesday, July 6, 2010
Monday, July 5, 2010
Thursday, July 1, 2010
Hmmm? All I can say is hmm. Just keep on porting after they get in i guess.
Also for you life and death people Oyotomi is an amazing farm for money.
I found I could defeat him in 2 minutes average for 500 gold each battle well