Another exciting new feature is new and upgraded spells. With Celestia, we gave you some visually super cool epic spells, and now we’re adding more toys for your arsenal. With our new content, we allow your Wizard's other spells to gain in power as well. Your Wizard will be able to “upgrade” one existing spell and will get something new. Your Wizard must be level 58 to get these quests. It won’t be as easy as walking up to a trainer, but you should find that your time obtaining them has been well spent
With many of the new additions to the game this update, we want to make sure Wizards already at Legendary status have a meaningful way to increase their powers. Each school will have their own, but here are some examples. Balance Wizards, we found some ancient and powerful magic to provide you a new, shiny, and more powerful healing over time spell! Storm Wizards, you’ll find some awesome damage at your disposal, but with great capability comes great danger. Speaking of such things, you’ll also find a new area with the toughest combat yet, but the spoils will most certainly befit the difficulty. These challenges will be presented to our most powerful Wizards. If you fall into that category, let me just say… I hope you’re up for the challenge!
Those are some of the most interesting stuff (in my opinion), but there is also crab ally opening up as an extension to the first quests! So a lot of exciting stuff in the spiral, I just can't wait for it to come out!
Until next time, The Active Necro